Gamestorming – Dave Gray
Meetings, workshops and brainstorming sessions often fail to produce real results. People sit around the table, but energy is low, ideas are limited and decisions are hard to reach. In Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers, Dave Gray, Sunni Brown and James Macanufo offer a better way to help groups think creatively and work together.
The authors draw on techniques used by innovative companies, designers and consultants to show how structured games can help teams explore problems, generate ideas, make decisions and plan action. These are not games in the sense of competition or entertainment, but simple, structured activities with clear goals and rules that encourage participation, visual thinking and collaboration.
The book explains the core principles behind gamestorming, including how to open a session by generating ideas, explore those ideas by examining them from different angles, and close by making decisions and choosing actions. It then presents a large collection of games and exercises, each with instructions on its purpose, the number of participants, the time needed and how to run it. Activities include techniques for brainstorming, mapping, prioritizing, problem solving, team building, understanding customers and planning projects.
Visual and practical, the book is designed to be used as a toolkit that readers can return to for different situations.
Gamestorming is a valuable resource for facilitators, managers, team leaders, designers, consultants, educators and anyone who wants to run more creative, productive meetings and workshops.


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